		VERSION 2 - BUGS FIXED - Tuesday May 16th 2000

================================================================
version 3
it's possible to screw the jump from shaft to RA again.
some items respawn slower than before (closer to quake timing), some have random.
added some decos
added some holes in platforms
fixed other Texture bugs 

================================================================
version 2
nocliping curve near RA fixed
Texture errors fixed
Additional clip brushes added or removed for playability
Less health items
Corridors enlarged and lightened
Bot a bit smarter
Added quadmaniac bot to the zip.
================================================================

Title                   : Gotcha! OgrO's lair

Filename                : gotchaq3.pk3
			  (includes the following:
			  maps\gotchaq3.bsp
			  maps\gotchaq3.aas
			  levelshots\gotchaq3.jpg
			  scripts\gotchaq3.arena
			  and some awfull (hopefully hidden) custom textures

Author                  : François-Xavier Delmotte

Email Address           : ogro@planetquake.com

Web			: Pandemonium
			  http://www.planetquake.com/pandemonium


Description             : Quake III Arena duel map, can be played in FFA 4 players max or 			  it's a total slaughter

Additional Credits to   : id Software.
			  The quake-fr staff and community for the feed back
			  http://www.quakefr.com
			  

=========================
			  

Other Levels by Author	: 
			  Gotcha! (quake)
			  Zbouar (quake)
			  Gotcha! (quake2)
			  cs_arctic (Counter Strike)
			  DMBagzok (Unreal)
			  		  
                  
                      
=========================

* Construction *

Base                    : gotcha.map of the quake 2 version.
Editor used             : Q3Radiant
Build time              : 10 hours.
Compile machine         : PIII 450, 128mb RAM, TNT 2.
Q3Map compile time	: (fullvis, light -extra)
			  BSP:   17   seconds
			  VIS:   692  seconds
			  LIGHT: 1171 seconds
			  AAS:   58   seconds

Bot .aas file included?	: Yes


* How to play this pk3 file *
    1. Put all the .pk3 directly into your 'baseq3' directory under your Quake III Arena directory.
    2. Start Q3, enter 'map gotchaq3' at the console (no quotes), you can also acces it by the skirmish menu or by starting a multiplayer server (mode FFA or Tournament)


Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO ogro@planetquake.com

This file or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all types. Certain companies tend to 'net scrape' and then profit 
from the work of others without obtaining
permission.

Copyright  ©2000 François-Xavier Delmotte
All rights reserved. 